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Leadguise Games

21
Posts
A member registered Sep 02, 2025

Creator of

Recent community posts

Thank you very much! I do have ideas for more gameplay, but I'd have to do some testing before that.

Thank you very much! The music was not intentional, but it's good to see that you actually liked it. 

I didn't even know the music did that until the day after I submitted this game馃拃. I'm happy you actually liked that though.

That is unfortunate, sorry you couldn't make it. I hope it was still enjoyable though!

Thank you very much, I was hoping that it would be well recieved, and I am glad it is.

Thanks for the detailed commentary on my game. I really was planning on adding some of the things you mentioned here(except for the monster moving, he is dead, but his third eye is alive). The counter is great idea too, can't believe I actually didn't think about that, lol. The fullscreen not working is an issue I am unsure of how to fix, but I'll see if I can do anything about it. I'll also make time to play your game as soon as possible! 

Again, thank you for your comment.

oh damn, thanks for telling me. I didnt know a bug like that could exist lol. I'll have to see what i can do about that.

The game is neat, but there needs to be some higher stakes though to increase the fun factor, besides, "getting hit makes you lose." At least I think so. I am not too sure what you could add, but decide for yourself if you want to take the time to think about that at all. 

I really like the art style, and the retro tv effect you gave to the game. It's pretty difficult, but not impossible to adapt to. It's a nice game overall.

Yeah, for the music, I seem to have to check some import settings for looping, but it's great you enjoyed my game! Thank you very much. Also, it is a bug that you keep the previous multiplier after playing again. It very likely won't stay in the full version, or even the official demo of this game.

This game is pretty interesting, really difficult though, which wouldn't be much of an issue if the shooting mechanic was improved to be a little bit smoother, and have reloading be automatic instead of having to get the ammo to reload at all. You can keep the ammo points for different things though, like different types of bullets if you can of course. The movement also feels a little bit too floaty, but overall, I think the concept is perfectly fine and the game is pretty fun, just a few game mechanics could be improved.

Thanks a lot for this info!

Thank you so much for your kind remarks. I do plan to add some difficulty, but just knowing that I have a good proof of concept makes me feel better about this project. Thank you.

I will have to check that out later, because I don't remember seeing anything about a loop in import settings.

it is strange that the volume doesn't change, I was having the same issue while trying to export it, so sorry for this, I will just deal with it later tho.

I was really hoping to create that replayability feeling, so it's great to see you say it does have good replayability. Thanks for trying out my game :)

It's great to know you liked my game, thank you very much! :)

yea, i dont know what it is with the settings in-game, because it worked perfectly fine in godot and the music IS supposed to loop but that is another issue, but I'll deal with it later. Also, congrats on winning :)

Thank you, I'm honestly so happy it works at its bare minimum, and that you like my art. I hope other people can like it too, and you're welcome.

Thanks, that's great to know :)

Thanks so much! I was hella tired makin the art look at least decent, and I would naturally hope the graphics aren't bad or blurry, so that's great. Also, I didn't drive for any specific atmosphere, but it's good to know the effect it had on you.