Almost felt like if you took the paper mario attack mechanics and stretched it to the extreme! Very engaging for such a simple concept. A little more auditory feedback when pressing buttons and this could be high quality!
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Hey, thank you so much. I'm actually a big Paper Mario fan, but I hadn't made that connection myself. Now that you mention it, I definitely want to take another look at those games because there might be some really good ideas I could learn from for a post-jam version.
And yeah, you're absolutely right about the audio. It's definitely one of the weakest parts of the game. I should've managed my time a bit better so I could add proper sound effects before the deadline.
Thanks again for the awesome feedback and for taking the time to play. I really appreciate it.