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Dang that was heavy. Are there multiple endings? 

I literally laughed out loud when Christine said the dev ran out of time XD and only wrote the transmitter. 

The other thing is I was thinking the captain should have had a walking animation, but since it's practically all dialogue there really isn't a whole lot of point. The only other thing is I think it would have made a better point and click than wasd game. Very good game.

(+1)

Thanks! I ran shy on time and only implemented a small amount of reactivity. There's two slightly different endings, both equally fatalistic.

If I go back to touch this up I'll definitely add the alternate route, some more reactivity throughout, and cajole my friend into giving the captain a walking and climbing animation haha. That ended up being an "oh crap, it's the morning of the deadline and I still have the placeholder stick figure asset in for the captain" decision.