Good job on having a completely playable game at the end! The core mechanic works well, having to disarm a bunch of bomb in succession creates tension! It would be cool to have more bomb typs as people mentionned. I can imagine bombs with longer timers where you have to perform action then wait to do another action so you have to multitask between multiple bombs. Good job on not going overboard with the wire colors. As someone that’s colorblind, your game was perfectly playable which is not always true when it comes to bombs and wires haha.
Great job on the jam!