100% Agree! Its actually something that I was trying to figure out during playtesting. Originally the game had slow movement speed while shooting and fast movement when not shooting. But that just encouraged players to keep dodging enemies which is a underlying issue that the game doesn't force you or encourage you to kill enemies. I had a idea on how to fix this but it was 3am and wanted to go to bed so the best solution was to keep those movement speeds equal.
The sounds is definitely too weapon-y totally get that. It was taking a lot of inspiration from THOTH and that was the closest in my oodles of sound assets that sounded the closest. If I were to develop this game after jam, I have a bud who is a sound designer who could create a sound that sounds right for what I'm going for.
Tysm for the feedback! Wish you the best as well.