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(1 edit)

I love the idea of this! I think there needs to be just a little more control over the characters outcomes. As-is, I get into a rut where they're just chasing each other. If I smoke screen in front of them, they'll turn around, but the AI is a bit weird. It'd be awesome to be able to drop a club and have someone without a weapon turn around and start fighting. Or encourage a character to grab a more effective weapon (a lot of the time, assault weapons were laying on the ground while the character had an empty pistol...). More abilities to corral the characters or otherwise shrink the map would also be appreciated.

That said, it was enjoyable watching the characters appropriately flee/chase and grab ammo. I can tell a lot of work went into their skills :)

Thank you for playing! You’re right that the player’s current tools are still quite limited, which makes it difficult to directly influence the outcomes of the battles. Being able to guide contestants toward certain actions or create more situations in the arena would definitely make the experience deeper. Thanks for the great feedback!