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A bittersweet story!! It was impressive you guys were able to create a game of this depth with all these mechanics in such a short span of time! Gameplay wise, I found myself often trying to interact with objects before they became interacteable, such as the coin (which was clearly going in the vending machine)- perhaps moving them a bit out of sight or reach would make it feel more coherent? Had a great time, thanks for sharing this!

Thank you for checking out our game! We appreciate your feedback and kind words! Our programmers really cooked with making the mechanics in such short notice!