Neat game, though a little simple was still decently fun to play. Giving the cards left gave some cool tech with card counting, which gives the player a bit more of an advantage as time goes on which I liked.
Thank you! I really want to reward player for thinking about the cards more. So I guess I want to change a little bit the streak mechanics and se how does it feel. Also a shop between the runs with economics could add a bit more ways to stress and reward player for ramping up difficulty.