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(1 edit) (+4)

WOW! The background and intro/outro art were exceptionally good and the cloud animations were also extremely the smooth. I really love the idea of running down a tower and essentially having free movement and turning it into a bullet hell. The floaty physics of the character weren't my favorite but they did add to the challenge of the game. I wish there could've been a little more reason to go against the wall like maybe you would receive a damage buff or you could jump off and get some speed and do a dash attack which would do more damage and maybe knock back the boss. It would have been nice to be able to somehow see the health of the boss like if the hour/minute hand represented its health and the closer you got to 12 the less health it would have. The enemies' designs were clever by being clocks though and i liked the all the time symbolism. Overall really creative game and beautiful art!!!!!!

(+1)

Thank you so much for your kind words, and I appreciate your feedback! MAN I wish I thought of that health minute hand idea thats gold where were you when I was develping haha!