I managed to get to horizontally moving platforms, but no further. It's really clever how you decided to use a metronome for this kind of concept, and also include it as a sort of logo/visual. It was a bit difficult for me to rely on it beyond the first 2-3 moves though. I think this might be due to the character sticking to walls? So a minor difference could result in you losing a lot of speed? But it might also be a skill issue.
The game also has a distinctive artstyle. Even if it's just simple shapes, it looks pretty good!
I wonder if having more audio cues would make the game more approachable. Like having sounds for nearby damage or moving platforms and such. Just spitballing here.