thanks for playing! I like the perfect land as inherent risk vs reward of getting max distance but learning to control that momentum. With better level design i would like to explore the ricochet system and back bounces. You can perfect land on your send bounc so you can actually go max distance + extra bounce and still not take damage.
I agree the game has an accessibility problem in its level design tho, I think lots of it could be more clear and I like your suggestion about starting slower to introduce the player to more things. Maybe have tutorial levels and then like you said, add required perfect lands as a difficulty spike. I like deep punish movement systems tho haha