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This game brings together 3 of my favorite things: softbody physics, raylib, and games where you control the environment rather than the player. It was also really fun. What was it like making a raylib game with soft-body physics in 4 days? That is really impressive, given that either of those things would probably take me more than 4 days just to set up lol

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Glad you like it! The softbody engine is something I’ve been working on this summer actually. I am using it to make a multiplayer game. For this jam I dropped the multiplayer part and added a bunch of new gameplay stuff