This was so cool and cute! The mechanic is very creative and one of the best integrated games to the theme. Nothing negative to say except that I felt like some obstacle areas were a bit too harsh, like level 3's area where the cutters re just low enough for you to jump lightly, and the timer is a bit too short for the jump. But nonetheless, amazing and polished game!
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I'm so glad that you like our game! I was the one to make that level. The idea of that mechanic was to have the player put all the sand on one side so when you jump on the moving platform you would have just enough time to get through. Its purpose was to accentuate the hourglass's core sand mechanic. I'm grateful for the feedback and do agree that I could've made that part more apparent and lenient.