Very fun little game! The art style, the creativity, the funny voice, even the mechanics behind moving things is quite impressive! One of my favourites :)
George
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This was so cool and cute! The mechanic is very creative and one of the best integrated games to the theme. Nothing negative to say except that I felt like some obstacle areas were a bit too harsh, like level 3's area where the cutters re just low enough for you to jump lightly, and the timer is a bit too short for the jump. But nonetheless, amazing and polished game!
Thanks! Indeed the vibes, the atmosphere and the visuals were the strong point here. I guess the story I tried to explain it the best in the description and let the player kind of put the pieces together, but I know I put almost no effort in the storytelling haha.
And yes, pretty much that's how you would dodge the projectiles! A combination of maneuvering, gravitating and when it gets too difficult, you can use your flares, where the missiles target. Indeed I noticed that some times the turrets do shoot after you get past them. I had a threshold that the turret would not shoot at after you surpassed, but perhaps that wasn't enough. Or I should of added more visual cues as to when a missile is incoming. You could still dodge them if you hear them coming and deploy flares. But clearly, user experience matters. Thanks again for the feedback! I'll definitely consider them on the next iteration :)
Glad you liked the mechanics! That was the main challenge in the beginning, getting the controls right.
Yes indeed perhaps the win/loos part of the loop was a bit abstract. Or at least not explained in game much. Basically you had to make it to the portal before the Storm catches up to you. And in the mean time, you had to dodge the huge lasers and avoid incoming attacks with your flares and maneuvers. I had a threshold that prevented the turrets from hitting you after you surpassed them, but I think that threshold was too far ahead haha. Good to know for the future and thanks for the honest feedback!
At first, I didn't understand the control scheme, it was a little confusing. But then you get the hang of it quickly. I realized that it's much better with the controller though.
I love the feedback, puzzles and the FTUE parts! They are so well done. Game seems polished and well thought of. Well done! One of my favourites!
I am not giving the game a perfect score, because I could not finish it and I rage quit. And I lost one of my seeds. Yes, I'm butthurt >:(
But in all seriousness, this game was very impressive. The story, the art, the sound, the feedback and mechanics were just too good for a 48 hour jam. Probably my favorite game out of all. Amazing!
Wow! Such a fun mechanic. Loved the retro 1920's art style and the music. The AI navmesh was a bit weird sometimes, but it was pretty convincing. The level design was pretty good too. Liked the idea with the vents, where you can recover and hide. My only issue was the complete invisibility for the player when becoming smoke. You could have made the player half transparent or a literally smoke sprite to be able to see where I'm going. Other than that, awesome!
For a 3D game in Unreal, the artstyle is very good for such a short time frame event. The cow sound was a 5/5 itself haha. I liked the mood, the cow attraction mechanics and the effects. The shooting was very satisfying. One issue was that I could not find the flying disk sometimes and I got lost. An indicator in the UI would help a lot, but I understand that was hard to do for this time frame. Very nice visuals, very smart idea. Good job to you guys!
Very good for a simple game like this! I got excited to play it when I saw the thumbnail, because I knew the creativity was there. I liked the sounds and the controls and mechanics were easy to understand. I definitely got more Harem after a few plays and sheeesh, it was satisfying when you get many people to like you at once xD Great job to the team and I'm sure you guys are proud of your work :)












