Sure there are visual aspects that could help the player navigate this game with more ease run to run without taking from the randomness and difficulty. But as it is this feels like a very strong prototype, even just with the card text it builds it's own world. Very enjoyable.
Viewing post in Finite jam comments
Yeah, I knew right after the level making at like 2-3 hours before the deadline, or even way before that, I knew the visuals needs to be made better since the time nature and the requirement to learn the cards quickly is the most major hurdle. Thank you on the strong prototype comment and it's why I'm really tempted to continue on this game. But I think I need to learn more about game dev and godot before I start expanding it completely. The cards can really make an entire level be built around it and I'm glad the potential is visible.
Overall, if you've enjoyed the game, that's all what I really want to happen and thank you for playing!