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(+1)

I don't think I even ran into the dobbler once. 

With enough experience, I didn't really need to rely on the time stop mechanics all that much. I feel like what's missing is a puzzle section or two where you need to utilize the time stop. 

Overall, well done. 

Thanks for the feedback! Honestly, the earlier build was actually much harder. there were almost double the enemies, faster reaction times, and more complex enemy compositions. But during a playtest on the last day , my friend said he couldn't even get past Level 1, so I reworked the levels. Looking back now, it seems I over-corrected