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This is a really creative concept: Rhythm platformer. I've never seen that before. Unfortunately the beat count doesn't keep time with the music, so it's harder to play. I think the comment at the beginning "Just pretend my mouth is moving" was quite humorous.

Lol glad you liked the comment. I'm super sorry about the inaccurate beat count. Was that just for the first level or is it the other levels as well? You can use F to skip a level. I'd really appreciate feedback on this as I've heard about the first level being off beat but the other ones being fine. Thanks! 

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Not just the first level. Godot is finicky when it comes to music/gameplay synchronization because of the way it loads audio: https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html

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oh wow thanks for sending the documentation! ill check it out def will help for future updates and games thanks!!