Thanks! Indeed the vibes, the atmosphere and the visuals were the strong point here. I guess the story I tried to explain it the best in the description and let the player kind of put the pieces together, but I know I put almost no effort in the storytelling haha.
And yes, pretty much that's how you would dodge the projectiles! A combination of maneuvering, gravitating and when it gets too difficult, you can use your flares, where the missiles target. Indeed I noticed that some times the turrets do shoot after you get past them. I had a threshold that the turret would not shoot at after you surpassed, but perhaps that wasn't enough. Or I should of added more visual cues as to when a missile is incoming. You could still dodge them if you hear them coming and deploy flares. But clearly, user experience matters. Thanks again for the feedback! I'll definitely consider them on the next iteration :)