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great dialogue, i think this game would work better as a turn-based selection instead of real time, so that the skill is in deciding what to do rather than who’s faster at menuing, also i think i could just spam the calm-down options!

visual style’s great, i only got $12.21 on my playthrough lol

(+1)

Thanks, never thought of a turn-based approach but that is an interesting idea.

And yes, you can spam the break options. It probably isn't clear enough, but those just take time which means the customers are waiting longer to be served and would give slightly less in tips. It should probably be a little more punishing, but oh well