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Thank you will think more on it :), what do you mean though for map is too void so we could force players to engage with the secondary mechanics though? 

I meant that I would often fall into the void and lose a lot of time, because of how unforgiving the void was I didn't want to risk going too far out to explore and talk to these NPCs and mostly just rushed to the end. Hopefully that makes sense.

Ohhh okay got it got it :) does sound like something I should put some thought into since it makes people not want to risk it thanks again :)