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(+1)

Fun little game, can tell you put some effort into the atmosphere, it's very well done.

Obviously not a lot of audio going on but I really liked what you did with the pitch shifting, didn't feel quite as panicky as the classic sonic drowning, but gave me similar vibes and feedback about the timer.

Thought it was a bit odd not rotating around a central pivot, but you get used to it pretty quickly and the movement feels satisfying once you get an idea of the level design and can plan ahead instead of blasting into every wall lol.

Great job, solid submission!

OH the rotation is like that because having it actually centered made it so for some reason the way you were facing and the way you were moving just. werent the same??? idk why its like that but i used a kind of bandaid fix for it.

a better fix would probably be using some complex code to change the sprite and hitbox positions so that it can turn around the center and still move in the right direction.