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(+1)

Agreed with batrov, "10 minutes of gameplay" should probably include game overs as being set back 10 minutes right at the end feels bad. Music choice is bland and unfitting and there was some cheese that works until the last minute where you can shuffle left and right on the 4th floor of a building to dodge all hazards but meteors. Perhaps have a persistant chase from left to right? Been harsh so far because everything else is REALLY well executed for the time limit. The art fits, the paralax is great and the gameplay overall when it's not being cheesed is very well done! I like chasing down the speed powerups to see how many stacks I can get at once :D