The original plan was WAY more complicated than I had time for. Originally it was going to alternate between a duck and Dracula, and there would be different rules for each (duck could swim in water, Dracula couldn’t go in sunlight). The idea would be to lure NPCs out of the areas Dracula couldn’t go. If too many NPCs got nervous, it would summon guards who would actually be able to attack you. The NPC state system was also going to have many more possible states/emotes. Ultimately due to a number of factors I decided the best option was to scope down to a kind of sandbox-y version of the original idea. Maybe for the best—it seems quite a few people also had the Dracula idea!