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(+1)

Thank you for your feedback, I'm happy to hear you gave it a couple of playthroughs, too! The force push is really good for pushing the king to the ground, especially when it's fully charged you can get a bit of distance on it, so when I play, I think of it as a balancing act of keeping the king knocked down while also trying to grab the Blugger. It definitely doesn't cause as much chaos on the other objects in the scene as the Blugger itself, though, so I can see your point there, and there's definitely times where I wish it was a force pull/could clear a better path to some of the back hallways once objects were blocking those doors.