I like the idea of counting down to hibernation, and your title is great--love a good pun! However, for me, there wasn't much playable game here. The berry minigame respawns all berries immediately after picking them all, the fishing minigame is a little too easy (and can fill up your whole hibernation bar in a few seconds!), and I could only find one beehive (hidden behind a tree!) which I immediately lost because my mouse was in the wrong spot at the start. I think it may be a good idea next time to think about what experience you want the player to have and what mechanics are going to help accomplish that. If it's more of a survival game, i.e. "you're a starving bear with limited time to prepare for winter," limit food sources and make it risky or difficult to successfully get food from them. If it's more of a cozy game about preparing for a long nap, focus instead on making the process of obtaining food satisfying. I hope you keep making games and improving, because you seem to have very creative ideas! Keep at it!
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Thank you for the nice words, I think the bee bug snuck in when I improved performance by not pre-loading berries on bushes, but we never caught it since we never took the gray berries during playtesting. The bee hives are always hidden behind trees, so the point is to check as many trees as possible since they give a lot of food, but it really does suck that moving the mouse to the right position doesnt work when the game is compiled to webassembly.