The idea is good. The aesthetics are good.
There are just few minor problems;
- The game end too abruptly when there are no moves left. It kinda ruins the flow
- Time windows for player inputs are too small. The game is completable, but it is difficult to achieve. In a precision platformer a player have the freedom to make small adjustments whith their inputs. But when the inputs are limited player needs to stop are start pressing buttons at very precise moments. which is not bery fun fot majority of players. It could be alleviated with few adjustments:
- larger gaps for player to enter like wider holes to drop into
- decreasing max fall speed
- decreasing overall max speed of a character
- making field o vision larger so player can see more obstacles in front of them
Great execution overall. I really enjoyed playing!