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Thank you for the kind words! Glad you enjoyed it.

To help with level generation I wrote a BFS solver to find possible interesting maps, and then hand optimised/cut/mixed maps that were too similar, too short or too out there. Even with that, it was still quite hard, barely made it in time :D

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Prime example on how some computer ciencie concepts can help in create fine stuff. Again congrats problably my favorite entry in the competition.