Haha, that was a fun bait and switch premise, 5 minutes, yeeeess, exactly.
The idea is fun and a very solid take on the theme. I really felt like I was doing well once I hit close to an hour on the countdown given so many games have conditioned me to anticipate that time running out is bad, fun twist to rather be chasing to reach that zero.
Had some issues with a lack of feedback when making choices between modifiers, that and the ability to affect the outcome is a bit limiting with just the modifier choice and then the switching between sets. I would had loved the ability to exchange modifiers out in some way rather than just swapping between the sets available or seen what clever ways this concept could had gone further.
The feeling during play definitely lined up with that IT guys, attempting to fix the problem, no success.