Yeah, I noticed that your lighting was flawless.
I asked because we actually ran into quite a few issues with lighting on our end. All of our lights were baked except for the cursor light and the directional light but we still had some problems.
If this is your first time working with WebGL, just a heads-up: there are quite a few issues you can run into, especially when it comes to shaders. For example, the Depth Buffer has some bugs, and from what I’ve seen, you need to do some HLSL tweaking to work around them.