Thanks a lot! Great idea — I’ll do that as soon as possible. I’m also planning to make the different insect parts more noticeable in the game by adding a slight color tint with a shader
HuglyDuck
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The game is nice! And yes, “web” in English also means “network,” so you’re definitely on theme. But there’s also the theme “Small things, big impact!”.
I found the game a bit hard to understand without an in-game tutorial. For example, I don’t really understand the purpose of the mountains — why are they there? Are there supposed to be enemies? I didn’t see any during my playthrough.
The idea is nice, and the art has a really beautiful style , I like it a lot! The game could use a bit more juiciness, for example by showing what’s selected with a highlight or something similar. It’s not always necessary to make a level-based game; yours could work really well with an endless wave mode that gets progressively harder
The game is really cool, it’s super juicy! I really like the post-processing effect used for the temperature increase. However, on lower difficulties, there’s a long time where you can’t see much because of the flash. Maybe triggering it only when you die instead of increasing it gradually would work better
Sorry, I didn’t take the time to point out the bugs earlier. I’m not sure if they’re actual bugs, but they gave me that impression. First, there are some insects that move from right to left that I can’t reach. Then, when you run out of webs to move on, you get teleported to the left side — it’s a bit confusing. Finally, moving between the different webs felt a bit hard to control at first, but after playing again, I actually got used to it
The idea is really cool! I can’t imagine all the physics calculations behind it. Unfortunately, it’s a bit unstable and there are quite a few bugs, but it’s already amazing to pull this off in a 2-day game jam. The component connection sound is awful to hear — but honestly, it’s exactly the kind of noise a computer would make!
I really like the art, and the animations of some creatures are really fun. Giving a score objective really made me want to finish the game, especially since the controls feel nice. Making the first run easier and then keeping a higher difficulty for the next runs helps you progress faster and avoids the boredom of having to start over, it’s really cool!
The game fits well with the 'Webs' theme, a bit less with 'Small things, big impact,' although I understand the connection with the story
I did some research to find a solution and came across this thread. Basically, it suggests adding the following lines in your shader:
#if !UNITY_REVERSED_Z
depth = 1.0f - depth;
#endif.
That should fix the problem.
https://discussions.unity.com/t/depth-texture-not-working-correctly-on-webgl/149...






