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(2 edits) (+1)

Pretty basic, but a nice game overall. It clearly lacks cues, animations, smooth movement and transitions, maybe some effects. Main parts are there, but the feel of the game is not very strong. Slowmo adds a lot of depth, basically changing gameplay from surviving to a short feast on orange circles. Because slowmo becomes an essential part of a game, I think it needs more focus: louder and brighter cues on when it's refilled, maybe collectables to refill instantly or power-ups for temporary infinite slowmo, etc. Also game feels too difficult for a jam entry, most players won't be able to play for more than 1 minute. Despite all that, I enjoyed my time in the game, it has a complete and addicting gameplay loop, good job!

P.S. Also I encountered a strange bug where tutorial never ended and repeated again on pressing space. I reloaded game page and it worked fine on second try. 

(+1)

Indeed, I realised as I neared the deadline that the slow-down mechanic was quite a pivotal part of the gameplay. The  slowmo came in after I laid down the base collect and dodge game. Like the idea of pickups for instant refills!

The suggestion for an SFX cue when the meter is refilled again is great , seems so obvious now. Another thing I think is sorely needed is some kind of warning when the timer is nearing zero, so that player doesn't need constantly look up to check. In both cases, SFX cues would enrich the experience quite a bit.

Yeah, difficulty was another thing I struggled with. I barely got it over 2min and thought okay that might be a good jam duration. Didn't want to make it too easy so that it felt boring, and think I wanted to push people to rely a bit more on the slowmo. But I think, at the very least, a gradual build up of obstacle speed would have been a good and easy enough addition.

Will have to look into that tutorial bug, you're the first to mention in. Thanks for highlighting!

Thanks for playing and really appreciate the detailed feedback! Makes me amped to jump back into this post-jam and flesh out some of these suggestions.