I think overall the game is pretty amusing, albeit not well balanced. Similar to real life, opening the microwave at the correct time is a quick skill-check in the game. Its a good way to reward players who can track that through the chaos. I tried to introduce some semblance of risk and reward by creating power ups whose strengths scale with their cook time.
I’m super proud of the art, as I have just started learning how to create pixel art in the past week.
I think overall, the microwave concept has a lot of directions to go: actual non-rng waves, more power ups, more tweaking of the “time to cook” risk/reward pattern, and even adding “radioactive” power ups that require the player to cook the food in their inventory again to make it more powerful. These ideas never made it into the final game but maybe I’ll add them in the future.