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(+1)

I hate to say that, but implementation didn't deliver well. The idea is truly brilliant, fits the theme perfectly, it's funny and deep. The visuals, background gags, humor, atmosphere and story in general are great. But it's impossible to understand what to do. There's no differentiation between interactible and non-interactible UI elements. There's 2 sets of 3 sheets of 6 buffs each, all accessible through 3 buttons with no indication of transitions at all, for my first 10 mins of gameplay I thought all 3 buttons randomized the sheet, not transitioned it. Selecting a buff is done through same buttons, which I also understood after 20th buff or so. Cues for when a buff is triggered are too subtle, you easily miss it and then get surprised when suddenly find the timer to be 60mins. Surely big jumps in time must be heavily animated, and maybe each jump must be animated with at least green/blue tint for a moment. You did a great job and you're very creative, I recommend you playtest more and make that fun of yours more accessible by an average player. Overall a cool game, I enjoyed it a lot by the end!

Thanks for playing the game !

We are aware we made a game that isnt user-friendly, we playtested it only the developers (so as we know how its played we didnt thought about other players, big mistake, also no time to test it more). We will be making a post gamejam update trying to make the game more intutive and understandable and i would like to thank you for your honest feedback. Its super helpful to know accurately where the players are having trouble, and often when you try a game and what you have to comment its mostly negative sometimes its hard to write it and decide to post it. We knew we dont show the info effectively to the player, as other comments said, but we probably understimated that lack of the game. Now i will change the description of the game with all the info players need to know so some people will find a guide when lost and of course we will focus on the UI and the info we give to the player in the post game jam update.

And now i would like to thank you again for your feedback, im personally afraid in this cases where im going to comment negative things, cause i dont want to hurt anybody, everyone puts all his love into their games and sometimes its hard to critize. In my case, i love to receive this kind of comments (well it would be better if my game was perfect and there were no comments like this XD, but im still learning and that takes mistakes to do ), it hurts me nothing a bad comment, every feedback wheter its positive or negative its a gift people gives me to help me improve the game and offer the best possible experience. So, thanks for taking your time and writing this helpful comment!

THANKS :)

(+1)

Glad I helped! Negative feedback tells a dev how to get better. If a dev wants their game to be better, they would appreciate such feedback. Personally I never met a person on itch who didn't appreciate honest feedback, so I'm not that scared to write it, based on my experience. Maybe they exist, but if so - they don't deserve to be supported with fake positive feedback anyways 😈