Yeah, sorry for that lol, we tried to focus more on the platforming and level design, that we didn’t end up adding a fail state when you jump off the map (also didn’t end up documenting a debug reset button (F6) in the build we published).
I tried my best with the level design, but wasn’t able to make enough play testing and tweaks. The sword does not have a use, but we did plan a combat system for the character. Just time and exhaustion to the end of the jam made us unable to have a good build to publish.
But we did have lots of fun developing and playing the game! It is the first for the team, and we hope to one day release some sort of demo since we also are seeing lots of potential in the idea!
The flowers and 3D modeling was made by Yeneo https://x.com/yeneomon