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Thanks for this, it is the kind of comment I actually needed. I have been staring at the same 5x5 for months and I had stopped being able to see what was missing.

The modifiers reading as a separate mini game is what I am taking away from it. They sit next to the run instead of inside it, so nothing about them pulls you back in. Obstacles and swap are the two I want to try first, and the in run draft idea appeals to me a lot more than buying permanent unlocks with score.

Really what you gave me is a direction to take the thing, and that is the part I was missing. I care much more about the loop being fun enough that you come back to it than about piling on features, so this helps.

And 87 is genuinely good. I have hit the low 90s and I made the thing

Ello, I’m really glad my feedback helped give you a clearer direction. Honestly, the fact that you’re focusing on making the core loop fun instead of just piling on more features is a really good sign. I really hope this becomes one of those games you’re genuinely proud to have made. And I’d be happy to give more feedback in the future, as long as you don’t mind me being a little too opinionated sometimes, Hahaha!

Also, please give my game a review when you get the chance. I’d really appreciate it. Thanks!

Already played it actually, left a comment on the page before I saw this. Got to rank E and I will be going back to it.

And be as opinionated as you want, that is the useful kind. A nice vague comment would not have changed anything about my game. Happy to keep swapping feedback.