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I played this after I saw it kinda butchered in a stream, this is SO GOOD! I would never probably shut up about this if I made it in only 4 days! I hope you keep working in your free time (I saw you have a main project to be published soon) because I think there's great potential!
The only thing I'm not a fan of is the slowing down at the end of the timer, I think it's a cool effect (I think the point was making more impacting and precise the last seconds before swapping?) but it gets annoying quite quickly, at a certain point I started resetting soon only to avoid dealing with it.

Great work with visuals and audio too! Everything is really really polished! Also fantastic take on the theme!

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Oh also the last level made me think it would be cool to expand it with nonlinear progressions (Like the cannons in Super Mario Bros. kinda?) with secret exits in some levels! I'd love to see your take on this game and your main one too, I'll make sure to follow you!

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This is wonderful feedback! Our intention with the slowmo was to create those intense, nail biting moments, as well as to solidify the countdown theme as best we could! This has the added benefit of also allowing the player to get their precise aim in certain paths which we have scattered throughout some maps! Without that slowmo, those shots would be incredibly difficult! (maybe we are just bad at aiming lol)

There is some truth that the slowmo may be a bit too powerful, but future updates we plan to have a quick reset button which may alleviate the pain (having to pause and press restart every time is tiresome!)

Our map design was cutting it close at the deadline, we absolutely would love to explore creating memorable maps which even we as developers don't know what the best routes could be! Unfortunately there was just not enough time to fit that in.