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CrazyJordan

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A member registered Jan 30, 2023 · View creator page →

Creator of

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Thank you so much!

We haven't noticed the stuck soul in the ground yet but thank you for letting us know.
You're the first to point out the issue with the crosshair! We've noticed it too, and unfortunately there is a small bug that can make that reticle not so accurately represent that you can hit your target :(

This was quite enjoyable. It was an unexpected, pleasant surprise seeing different class types in a bullet hell.

One issue is that the time keeps going when you're in the shop, so you just lose time browsing your wares :(

From the bottom of our souls...Thank you!

Oh no! This is the first we've heard of any crash. Glad you were able to enjoy it up until that point :)

Thank you so much! The leaderboards were a challenge to get implemented but very fun to do so, unfortunately the scroll broke so you can only see the top few runs in the jam build.

The hard to read text was something we really wanted to address but just couldn't solve this issue in time :(

This is super cute. It's a quick little shooter experience with friends! Played so many of these types of games back in the day.

I think I'm getting fired....or my friend who made me press the button for him. Not sure, the firefighters are still trying to get this fire under control.

Creative, cute, and a good laugh.

Wow, really addicting and has quite a bit of polish to it. Visuals are crisp, audio perfectly matches the style.

One issue is that sometimes the input just doesn't register after you fail a check, which can result in you not being able to catch up and fail multiple checks :(

We totally understand, last night I playing with friends for hours going back and forth taking the top rank spot in the leaderboards!
Thanks for trying us out, and thanks for the feedback :)

(1 edit)

This is wonderful feedback! Our intention with the slowmo was to create those intense, nail biting moments, as well as to solidify the countdown theme as best we could! This has the added benefit of also allowing the player to get their precise aim in certain paths which we have scattered throughout some maps! Without that slowmo, those shots would be incredibly difficult! (maybe we are just bad at aiming lol)

There is some truth that the slowmo may be a bit too powerful, but future updates we plan to have a quick reset button which may alleviate the pain (having to pause and press restart every time is tiresome!)

Our map design was cutting it close at the deadline, we absolutely would love to explore creating memorable maps which even we as developers don't know what the best routes could be! Unfortunately there was just not enough time to fit that in.

We are a passionate small team. We took this game jam as an opportunity to take a break from our main project and have some fun! This artstyle was super fun to see develop over the 4 days!

Our souls are touched by your kindness! 

Your kind words have touched our soul!

Super fun concept! I got in a hypnotized groove and just kept going lol. Would love to see it expanded upon :)

Hey boss.......I quit

Haha we really wanted to make a game where you take control of other characters and also grappling hooks make everything better!
Our animation budget wasn't exactly there so we came up with this cute art direction! (Our VFX guy is awesome!)

Thank you so much! We put our souls into it! ;P

The time really does fly! That animation is very satisfying though :)

The idea is solid but I think I somehow had infinite mana and could spam like crazy.

Funny little game where you can throw passengers around cause they just won't help themselves!

The map is massive, I kept getting lost and the lifeboats were really far away.

Really liked the umbrella mechanic. Shame that it crashes on the collection of the +1.
The movement did feel a little slugish when changing directions.

Fun little clean up roguelite. Also, really glad I don't live in any of these houses cause I would be so lost!

Cute and quick. Wall jump felt a little strange.

Thanks so much! Maybe we shouldn't kept all levels unlocked.

We keep seeing this feedback. Maybe we shouldn't have locked the levels to allow you all to see the full game easily.

This touches our hearts to hear! We really put our souls into it!

Thank you! We were scrambling to get new maps near the end of the deadline!
Which was your favorite?

Thanks for the feedback! One of the things we struggled with was portraying what each of the different souls do. We have Husks(base character), speedster(fast move speed), jumper(jumps high), and FireLobber(ability on E which shoots fireballs and breaks wooden walls).

We were scrambling at the end to make new levels and enemies! The new soul in stage 9(and 10) which shoots fireballs was made 9hours before the deadline! What else would you like seeing?

Awesome to hear! You may be our target audience, the game has a high skill ceiling and we've noticed the hooks are difficult to see for some. We added lights to the hooks to make them way more visible in our test environments and we think that may help with future updates!

This is absolutely an issue we wanted to try to fix but just couldn't find a way to resolve the issue in time :(
Thanks for trying it out!

So sorry to hear that! Being a speedrun type of game, we found it difficult to communicate to the player on the mechanics. 
Try to press your right click ability while you're traveling to another soul. You have to be somewhat close, so try to get the timing down and you'll feel the difference!

CRISPY movement, fun tech.

Fun little management game. Upgrades update when? :P

It was really fun! Though sometimes I wasnt sure if I was getting the parry or not lol. But I got the golden sword!
Your artstyle direction looks like my game! Check it out if you have the chance :)

Simple yet effective gameplay!

This was pretty fun! A few fixes on the movement to make it more responsive would be awesome. I found the wall jump a little finicky and if you are trying to jump while on the ground but near a wall you'll do a wall jump.

Also found the cheat button lol "Sonic Got Through" and 50k points....beat that!

You really managed to put a great amount of depth into this game. Charms, consumables, multi pathing levels. Nice work!

Awesome! Loved the sfx especially.
A dash would be really awesome too!

GOTTA GO FAST!

Sick leaderboards!