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CrazyJordan

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A member registered Jan 30, 2023 · View creator page →

Creator of

Recent community posts

Super fun concept! I got in a hypnotized groove and just kept going lol. Would love to see it expanded upon :)

Hey boss.......I quit

Haha we really wanted to make a game where you take control of other characters and also grappling hooks make everything better!
Our animation budget wasn't exactly there so we came up with this cute art direction! (Our VFX guy is awesome!)

Thank you so much! We put our souls into it! ;P

The time really does fly! That animation is very satisfying though :)

The idea is solid but I think I somehow had infinite mana and could spam like crazy.

Funny little game where you can throw passengers around cause they just won't help themselves!

The map is massive, I kept getting lost and the lifeboats were really far away.

Really liked the umbrella mechanic. Shame that it crashes on the collection of the +1.
The movement did feel a little slugish when changing directions.

Fun little clean up roguelite. Also, really glad I don't live in any of these houses cause I would be so lost!

Cute and quick. Wall jump felt a little strange.

Thanks so much! Maybe we shouldn't kept all levels unlocked.

We keep seeing this feedback. Maybe we shouldn't have locked the levels to allow you all to see the full game easily.

This touches our hearts to hear! We really put our souls into it!

Thank you! We were scrambling to get new maps near the end of the deadline!
Which was your favorite?

Thanks for the feedback! One of the things we struggled with was portraying what each of the different souls do. We have Husks(base character), speedster(fast move speed), jumper(jumps high), and FireLobber(ability on E which shoots fireballs and breaks wooden walls).

We were scrambling at the end to make new levels and enemies! The new soul in stage 9(and 10) which shoots fireballs was made 9hours before the deadline! What else would you like seeing?

Awesome to hear! You may be our target audience, the game has a high skill ceiling and we've noticed the hooks are difficult to see for some. We added lights to the hooks to make them way more visible in our test environments and we think that may help with future updates!

This is absolutely an issue we wanted to try to fix but just couldn't find a way to resolve the issue in time :(
Thanks for trying it out!

So sorry to hear that! Being a speedrun type of game, we found it difficult to communicate to the player on the mechanics. 
Try to press your right click ability while you're traveling to another soul. You have to be somewhat close, so try to get the timing down and you'll feel the difference!

CRISPY movement, fun tech.

Fun little management game. Upgrades update when? :P

It was really fun! Though sometimes I wasnt sure if I was getting the parry or not lol. But I got the golden sword!
Your artstyle direction looks like my game! Check it out if you have the chance :)

Simple yet effective gameplay!

This was pretty fun! A few fixes on the movement to make it more responsive would be awesome. I found the wall jump a little finicky and if you are trying to jump while on the ground but near a wall you'll do a wall jump.

Also found the cheat button lol "Sonic Got Through" and 50k points....beat that!

You really managed to put a great amount of depth into this game. Charms, consumables, multi pathing levels. Nice work!

Awesome! Loved the sfx especially.
A dash would be really awesome too!

GOTTA GO FAST!

Sick leaderboards!

Pretty neat and cozy! This is my favorite type of artstyle :)

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