Thanks for playing and your kind words!
I had a lot more thoughts and plans to expose the narrative in the ways you are describing, but those are more or less all that made it in without getting cut to finish the game itself haha. The idea was that the opposing entity is acting through declaring inevitabilities and reality manifests it via the beats (which are called edicts behind the scenes but I didn't get round to a good way of revealing that without it getting confusing) which you then contradict.
There was supposed to be a "boss" level and everything, but you know, jam and life things happened lol. Glad you vibed with it!