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We both made games about navigating a big 3D shopping centre! I thought the tank controls were a little odd, and the dialogue didn't all load correctly, but then I read that this is in a custom engine, so props for that! Nice entry :)

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Oh nice, I gotta check yours out! I went back and forth on whether to use tank controls but I didn’t want to add separate buttons for the camera and didn’t want to have to constrain my environment to make eight-way navigation work—specifically those central escalators that are at a 20° offset, because this is modeled after a real mall in Los Angeles, haha. Something to think about for next time.

I’m curious what issues you had with dialogue? Thanks for playing!

When I first talked to the blue person, the dialogue went off the screen, so I couldn't read the beginning of the conversation.

Weird, I hadn’t encountered that. Thank you! I’ll fix it after the jam concludes.