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(1 edit) (+1)

ye, looking back at it the ladybug, heart (and probably others too) were probably some sort of symbolism given the fact that they a different color palette, But what I was more referring to is altering the mechanics as a form of storytelling (like maybe removing double jump as a sign of weakness or something like that), as I feel its more engaging when the player is actively feeling the emotion/struggles of the character.

(+1)

Actually good point! But I didn't make the bunny weaker because bunny was like Lily's (main character's) escape, day dreaming type of thing or even a drug. The bunny was like hers better, clean side, But I will keep in mind altering mechanics when making new game!