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Thanks for this! Really insightful post :) 

Multiple people have suggested a Slay the Spire style "next move display". My intention was the player would have to mitigate the "best" move, but ultimately it keeps the wide potential space for the opponent. I think knowing the AI will do something may be enough. But it's really hard to tell where the best position for player agency is in a game where there's no hidden info EXCEPT the simultaneous turn choice. 

I'll have a look at the vid though :) Thank you again for such wonderful feedback