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I loved this game. I think it is very creative and it was executed really well. But more importantly I see a lot of potential in the project. I believe that the game could satisfactorily combine the aesthetic of solving a difficult puzzle that asks you to take time to think with a time sensitive platformer that rush you. I also liked very much the idea that gathering wax change how you are able to move, though I found it counterintuitive that having more makes you able to jumping higher and I would rather make it the other way around (I also think that would expand the puzzle space) 

Thank you for the feedback.

When it comes to some mechanics I think I can take it farther and explore more options, jump height being inversely related to height is definitely something to test. I can imagine some good puzzle coming from that but I also see it being hard to limit a candle once it is small as it reaches places both down low and up high. I'll look into that as well as other ideas, though!