I really loved this as a sort of rhythm game platformer--it was super satisfying to turn a cog with the beat of the music as the clock dances along, but it feels like I'm fighting against the controls more than I am against the level itself. Trying to go down is especially frustrating because of how you automatically snap back up with a ledge grab, and it's really easy to get stuck on level 2 when you're being chased by the clock.
Viewing post in Like Cogwork (Jam Version) jam comments
Most of the comments in here have been some variation of people having issues with the controls/ledges being too generous, and i do agree some fixing is in order x)
The second level really needed to have an explanation on how to fast-fall, since falling down fast is really important to stay away from the ticking clock ! I should have put a little tutorial explaining how holding [S] allows you to fall faster without grabbing ledges, it makes this level HUNDREDS of times easier -_-
Thanks for playing ! It stings to have so many people struggle because i didn't explain the controls well enough but welp, can't do anything about it now ^v^