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(+1)

I really loved this as a sort of rhythm game platformer--it was super satisfying to turn a cog with the beat of the music as the clock dances along, but it feels like I'm fighting against the controls more than I am against the level itself. Trying to go down is especially frustrating because of how you automatically snap back up with a ledge grab, and it's really easy to get stuck on level 2 when you're being chased by the clock. 

(+1)

Most of the comments in here have been some variation of people having issues with the controls/ledges being too generous, and i do agree some fixing is in order x)

The second level really needed to have an explanation on how to fast-fall, since falling down fast is really important to stay away from the ticking clock ! I should have put a little tutorial explaining how holding [S] allows you to fall faster without grabbing ledges, it makes this level HUNDREDS of times easier -_-

Thanks for playing ! It stings to have so many people struggle because i didn't explain the controls well enough but welp, can't do anything about it now ^v^