That was delightful. I've always loved the gameshow level of RPG's and this game had that same great atmosphere. The mouse/aiming system took me a few tries to get the hang of, but I'm not the best at these types of games anyway.
I loved the system you seemed to have for the announcer responding to the player's actions. Were the audio cues randomized or were they actually linked to what was happening during a round? I thought I was noticing a correlation between when I was getting hurt and a more negative comment from the voice, but I wasn't completely certain.