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That was delightful. I've always loved the gameshow level of RPG's and this game had that same great atmosphere. The mouse/aiming system took me a few tries to get the hang of, but I'm not the best at these types of games anyway. 

I loved the system you seemed to have for the announcer responding to the player's actions. Were the audio cues randomized or were they actually linked to what was happening during a round? I thought I was noticing a correlation between when I was getting hurt and a more negative comment from the voice, but I wasn't completely certain.

Yea the announcers dialogue was made specifically to respond to the player's actions. When the player got hit the announcer would make fun of you and the whole audience would cheer and the opposite when you killed a bunch of enemies. There are a few other circumstances, but I am glad that you enjoyed the game!!!