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(+1)

I see the vision here, and it’s a pretty good one, I think. Some kind of animation to help show what changed from one board state to the next would be helpful: I want to more easily track where the Biscus traveled to, for example. I wish I could see my units when they’re working, too. They just kind of disappear currently and I have to find them again when I want to move them.

That being said, making a strategy game engine on a hex grid is no small task in four days. Great job with what you’ve made!

(+1)

I am actually surprised that you took the time to find out all of that. Your feedback is very spot on. Thank you :)