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The pogo drop time matches the theme really well, addicting game loop. It's interesting to have the target tile marked, made the drop seem like mostly a visual flair?

Thank you so much!! So the target tile was something I struggled with how to reconcile with the movement. In the end I decided to nearly guarantee landing on that tile, but it's actually not guaranteed. I felt like making that easier would help the player deal with the cognitive load of the larger grids on lower levels. How would you approach it?