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(+1)

This is quite an interesting concept in and off itself and it does feel quite polished for a jam game.

I had fun playing it, I do feel a bit like the difficulty spike is maybe slightly exponential. Which is fine, not too bad.

It is visually quite impressive as well, many of the VFX are really cool, especially the level start glitching effect. Sound design is done well enough too.

I think the restart could maybe be quicker, so the player can jump back in quickly enough, which props to the game really for making me want to play again and again.

And making the bugs pesky roaches was a great idea.

Overall a really nice concept, I had fun playing it.

(1 edit) (+1)

Thanks. Yeah it kinda scales decently hard which is meant for you to get upgraded and then continually get further. Clicking the small honses (aka the Trojan honses) spawns a bunch of bugs but you don't need to click on the honses to pass a wave so avoid them makes it a bit easier. They're mostly just there to punish spam clickers a bit 

Update should be coming after the jam to add some faster restarts