this game is super hard. like wayy too hard.
at max strength you are so weak. the damage is so little, the speed is still slow as a snail and the switch speed is still too slow to use to react to attacks.
the enemies also get crazy. the homing sword throwers dont count as part of the wave and so another wave will spawn while they are still alive. they also cant be parried into themselves and so parrying is only effective for defence. they attack so quickly however that reacting to an attack is impossible. you have to hold block and hope for an opening, as you dont have the time to react block, once you go into attack form.
the circle casters are a bit more fair, but still cant be damaged by parrying their attacks and are hectic to dodge/block mid wave.
ghosts serve as an effective anticamp, but they are a bit too effective. rangers try to stay away from you. they are almost always killed in anticamp range and so will spawn ghosts even when you arent camping. ghosts can not be killed, get targeted and so make targeting other enemies harder and they stay between rounds. they make the game way harder, even when you arent camping, which is already hard.
also what is that weird bar under health? it looks like a difficulty bar, but it doesnt act like one.
all in all a fun game. the upgrades just stop too soon. a range upgrade would also be nice and instant switching is a must to be able to survive the homing swords and circle swords. the enemies are just overtuned and the player is undertuned. you cant make it far.