The idea for the game was interesting, though it would make more sense in a longer game outside the scope of the jam, with more of the high-quality videos as rewards for gameplay or even playing during the gameplay. The platforming was a bit janky and it was weird that the big stars had no collision. After most dialogue questions the question was repeated, and the vertical camera movement wasn't clamped so your head can do a full vertical 360.
Viewing post in If The Moon Could Talk jam comments
Thank you!
We feel the same way, we wanted to make something more paused and longer. But we also wanted to try and make something "artistic?" for this jam, as we've been working on a very arcade project for some time and needed to express ourselves!
And yes. there are MANY bugs we couldn't fix in time :/ we take notes!