Very nice, love the theme interpretation and style. Huge potential. I like how the pace keeps moving whether you get the "perfect" shot or not (not that I missed any until the baby at the end). Nice bookending with the first and last shots too.
If you're going for something like Unpacking, I'd encourage you to spend some time thinking about the narrative you want to tell. What made Unpacking great was the very individual story told through environment. The main character's experiences were resonant with queer themes, while not being overly stereotypical either. Cliche details like bringing home tacky souvenirs from tourist destinations were mixed with unique details like the interest in drawing and TTRPGs, interests which evolved over the person's life. I'd honestly go further and argue that a lot of what makes Unpacking work is reliant on queer themes specifically, due to the lack of safe spaces & normalcy otherwise afforded to queer people.
What I mean is that if you intend to tell a story that spans two generations of heterosexual, single-child family dynamics, there's an inherent reduction in the tension of that narrative. Please don't take me too literally here and think I'm suggesting making everyone gay, there are many other ways to introduce tension, and it can be subtle things too, a little goes a long way...
One thing I'd be interested in exploring with this theme is how people often use photography to hide the truth. I've seen a lot of group holiday photos where everyone looks like their having a great time, but in my memory of the day everyone was tired and grumpy from travel and spending way too long with each other! Hiding the socks in the basket was a good example of this.
Another game which might be good inspiration is "Little Problems: A Cosy Detective Game", which has a similar low-stakes daily life focus but manages to tell a nice story with a sequence of frozen moments in time, similar to what you're doing here.